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The accents manage to stay in the same rough region and I don’t want to punch any of the characters in their hackneyed cliché-spouting throats (again, looking at you, War In The North).
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None of which is to say it’s bad – the writing is, for once in a LOTR game, halfway decent. Possessed by an ancient Wraith after he and his family are murdered by the minions of Sauron, they set out to wreak joint vengeance on those responsible. It stars an original character, a Ranger by the name of Talion. However, unlike previous LOTR games, instead of forcing us to play as a bunch of D-list background characters while the real adventure happens off-screen (looking at you, War In The North), Shadow Of Mordor instead serves as a prequel, taking place during the slightly nebulous period in between The Hobbit and the start of The Fellowship Of The Ring. Game of the year, while others rolled their eyes at the prospect of another tired retread of a familiar franchise.
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Some camps were hailing it as the best action While it was one of the major triple-A releases of 2014, no one quite knew what to expect from Middle Earth: Shadow Of Mordor. The stealth and combat mechanics, while appearing to be shamelessly cribbed, have changed enough to keep things fresh, and the ability to form your own Orc posse makes this title surprisingly compelling, and the best Lord of The Rings game we’ve ever had without a doubt. For all that, though, it’s incredibly fun.
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The pacing is all over the place, the length of the story would embarrass a paperback, and the gameplay genuinely feels like Ezio Auditore and the Dark Knight had a baby and took him LARPing. Middle Earth: Shadow of Mordor is far from flawless.
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